A game about forgetfulness
Ten Weeks is an experimental point & click game about forgetfulness.
Players take on the role of Stephany, a bank employee and mother. She returns home after a stressful day at work when an accident changes her life for good. The story following this event evolves in a fragmentary fashion. The game explores the effects of a neurological illness in familial situations trying to let players experience what it could be like to suffer from that illness.
The game was made in Adventure Game Studio.
Stephany is mother in her early fourties and works as a bank employee. Both she and her husband Mike are working in order to provide for their house and their teenage daughter Sandra. Money is tight and although it’s stressful the family sticks together, supporting each other where possible. When Stephany suffers a stroke and wakes up in the hospital everything changes and the family bonds are tested.
Coverage and reception of Ten Weeks
Radius Festival 2015
The game was exhibited at RADIUS Festival Vienna in July 2015 where it was well received by festival visitors. The festival took place at the Ovalhalle at the Museumsquartier in Vienna.
I was also interviewed about it on the Radius Live Show:
VIENNA CONTENT AWARD 2015
In March 2016 the game won the Vienna Content Award 2015 in the category ‘Game‘.
Viennese Videogame Aesthetics
From October 19 to November 13, 2015 I exhibited prints from Ten Weeks as part of the Viennese Videogame Aesthetics exhibition at Hollerei Galerie in Vienna.
The exhibition focuses on decelerating the interactive experience of videogames and brings static screenshots into a gallery context.